Skip to main content

Outputs

Project Outputs

PLEIADE will achieve its aims through six intellectual outputs. The first three outputs will directly support the training of teachers involved in the project, while outputs 4-6 will focus on long-term sustainability and impact of the project. All outputs are designed to be re-used beyond the end of the project and will be shared openly. 
Output 1

Output 1

Blended Teachers' Professional Development (TPD) pathway

This pathway comprises the PLEIADE Blended Training Activities that will introduce teachers to the main topics tackled in the project (inclusive education, learning design and collaborative learning). This innovative, gamified pathway will be implemented and road-tested in the project through 12 months of training involving 75 teachers from Bulgaria, Cyprus, Greece, and Italy. The pathway will be documented, so as to help teacher training institutions across Europe to reuse it. 

Released on April 30th, 2021. Will be enriched throughout the Blended Training Activities. 

Passarelli, M., Dagnino, F. M., Persico, D., Pozzi, F., & Nikolova, N. (2021). Blended Teachers' Professional Development (TPD) pathway (PLEIADE Intellectual Output No. 1). https://doi.org/10.17471/54009

Output 2

Output 2

Hybrid I4Ts game

The I4T game is a hybrid tangible/digital game for teachers that will support them in designing inclusion-aware collaborative learning activities for their students. The game is based on the 4T theoretical framework, which support learning design by helping teachers identify Tasks to be performed, Time schedule of the activity, Teams of students to be involved, and Technologies to be used. 

First version released on April 30th, 2021. Final version will be available by August 2022. 

Bicocchi, M., Ceregini, A., Persico, D., Polsinelli, P., Pozzi, F., Sarti, L. (2021). The hybrid I4T game (PLEIADE Intellectual Output No. 2). https://doi.org/10.17471/54010

Output 3

Output 3 

Gamified platform for the Blended Training Activities (BTAs)

This platform will host the online component of PLEIADE's Blended Training Activities, helping teachers from Bulgaria, Cyprus, Greece and Italy cooperate and share their experiences and practices throughout the course. 

First version released on April 30th, 2021. Final version will be available by August 2022. 

Manganello, F., Persico, D., Georgiev, A., Mihnev, P., Peltekov, M. (2021). Gamified Platform for the Blended Training Activities (PLEIADE Intellectual Output No. 3). https://doi.org/10.17471/54012

Output 4

Output 4

Evaluation kit for inclusion-oriented collaborative learning activities

This kit will support schools, teachers and school leaders throughout Europe in self-assessing the inclusive affordances of the activities they propose to their students. The kit will also be used during the PLEIADE training and enactment to assess the activities produced by the teachers and select good practice examples, as well as to evaluate the PLEIADE project results. 

To be released on June 2023. 

Output 5

Output 5

Open online collection of good practices for inclusion

This collection will include a selection of 20 publicly available "good practice" examples of activities that can promote inclusion among students. These activities will be drawn from the designs produced by the teachers during the Training Pathway and will be validated through classroom practice.

To be released on June 2023.

Output 6

Output 6

Impact amplification kit

This kit will amplify the impact of the PLEIADE project, providing teachers and teacher trainers not directly involved in PLEIADE with the tools and support needed to implement project results in their own context.

To be released on June 2023.